How Niblick Games International Came To Be

Niblick Games International was founded through a shared passion for innovation, craftsmanship, and creating experiences that bring people together.

The journey began with the creation of our first game, Niblick. Pace Chambless, an acrylic fabricator by trade, discovered the concept almost by accident while working in his studio. What started as an experimental idea — repurposing a unique table cut — quickly evolved into a highly interactive game that blended the skill and feel of golf with the precision of cue sports. Through careful development, Pace refined both the playability and aesthetic, utilizing acrylic for its smooth, consistent surface and striking visual appeal.

As the concept developed, Chris Hellmann joined the project, bringing a design-led perspective that elevated the game further. His contribution, including the development of the collapsible interlocking leg system, helped transform Niblick into a truly functional and beautifully engineered product.

The next chapter began when James Feary was introduced to Pace through his work in the events industry, where he had extensive experience using acrylic in the design of glow casinos and interactive event features. Recognizing the immediate potential of the game, James and his team joined the venture, bringing with them a strong background in live entertainment, product positioning, and audience engagement.

Together with their marketing leadership, the group became the driving force behind bringing Niblick to market, shaping not only its presentation but its future.

From this collaboration, Niblick Games International was formed. Built on a foundation of creativity, experience, and a shared vision, the company is dedicated to developing luxury games. Both original concepts and reimagined classics, each with a distinctive twist.

Niblick is just the beginning.

A transparent table with a blue gaming board on top, featuring white and black game pieces and circular tokens, used for playing a tabletop game.